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PlayStation · San Diego Studio · 2021–2023

MLB The Show

I led a team of 6 UI Technical Designers, made the yearly front-end reskin much faster, and owned the UI for the new Amateur Draft in MLB The Show 23.

Role
Senior UI Technical Designer
Studio
PlayStation · San Diego Studio
Years
Apr 2021 – Jul 2023
Engine
Proprietary UI editor
Shipped
MLB The Show 22 · 23
Team
6 UI Technical Designers

The job

MLB The Show ships every year, and every year its front end gets a new look. My team owned that reskin, along with the UI for new features.

I led a team of 6 UI Technical Designers. I ran hiring for the team: finding candidates, interviewing them and gathering feedback from the rest of the team. I trained new hires on our proprietary UI editor, held regular one-on-ones, reviewed the work they checked in, and built the team’s road map.

A faster reskin

The game has hundreds of screens, so the yearly reskin was a big job. I looked for ways to speed it up, and my process changes made the reskin much faster than in previous years.

I worked closely with the UI editor team and proposed new features for the editor. For larger features, I wrote a design for how they would work best from a UI Technical Designer’s point of view. I also prioritized the tech debt backlog against upcoming feature work.

The Amateur Draft

MLB The Show 23 added the Amateur Draft to Franchise mode, and I owned its UI implementation. I worked with the UI artist to match the mocks pixel for pixel, and agreed on a data contract with the programmer so everything in the wireframes was possible to build.

The Amateur Draft board showing round 1 results, the team on the clock, a pick timer and the draft queue. The draft board. The header shows who is on the clock, the time left and who picks next. The draft queue sits in the center.

A draft prospect's player info screen. Prospect details.

The draft scouting screen. Scouting.